A spell has two components: a noun (the subject) and a verb (the action). For example, invert light might create darkness, and conjure fire would do the obvious. Treat spells as skills.

Nouns

d20Noun
1Fire
2Lightning
3Stones
4Rivers
5Stars
6Moonlight
7Shadow
8Sleep
9Bone
10Ribbon
11Rope
12Cats
13Ice
14Storms
15Light
16Flesh
17Illusion
18Metal
19Trees
20Cloth

Verbs

d66123456
1AttractCommuneHealPierceDivideCharm
2BindConjureShiftSuspendUnifyInvade
3GraspConcealObscureSealInvertHarmonize
4EnthrallDisguiseProtectBreakInspireMadden
5ConfuseDestroyFrightenOpenMutateBlossom
6DazzleWoundTransformSatiateBendRestore