<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Home on unpatched</title><link>https://weix.us/unpatched/</link><description>Recent content in Home on unpatched</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Fri, 26 Jan 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://weix.us/unpatched/index.xml" rel="self" type="application/rss+xml"/><item><title>Rules</title><link>https://weix.us/unpatched/rules/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://weix.us/unpatched/rules/</guid><description>Play Players describe what their characters do. The GM advises when their action is impossible, demands a cost or extra steps, or presents a risk. Players can revise plans before committing so as to change goal/stakes.
With time, gear, and skill, you can overcome almost any obstacle. If you lack one of these elements, then use the dice. Roll when failure is meaningful.
Rolling Roll a skill die — d6 by default, higher with a relevant skill, or d4 if hindered by injury or circumstances.</description></item><item><title>The Russian Gauntlet Experiment</title><link>https://weix.us/unpatched/sessions/2024-01-26/</link><pubDate>Fri, 26 Jan 2024 00:00:00 +0000</pubDate><guid>https://weix.us/unpatched/sessions/2024-01-26/</guid><description>After returning with the gauntlets, Dorian, Albertus, Mara, and R4T-5 deliver their report to Mythos. The party gains a new member. Experiments of dubious morality and safety are run in the basement of the Camarata.</description></item><item><title>Playtest Update</title><link>https://weix.us/unpatched/log/2024-01-23/</link><pubDate>Tue, 23 Jan 2024 00:00:00 +0000</pubDate><guid>https://weix.us/unpatched/log/2024-01-23/</guid><description> Prepared everything for use and online display. Moved urls and fixed links. Reformatted [[magic|magic tables]] to be more readable and compact. Added &amp;ldquo;[[sessions]]&amp;rdquo; page to post actual play reports.</description></item><item><title>Meet The Gentlemen</title><link>https://weix.us/unpatched/sessions/2024-01-22/</link><pubDate>Mon, 22 Jan 2024 00:00:00 +0000</pubDate><guid>https://weix.us/unpatched/sessions/2024-01-22/</guid><description>Dorian, Albertus Magnus &amp;amp; Stewie, Mara, and R4T-5 were sent by Mythos to recover an artifact thought to be linked to the death of God. Their search led them to a tomb hidden within the Gloaming—the darkening pit beneath the Submetro of Chicago 3. After a quick round of introductions, the five ventured into the tomb.</description></item><item><title>Characters</title><link>https://weix.us/unpatched/character-creation/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://weix.us/unpatched/character-creation/</guid><description>Write this down:
Three skills at d8, or one at d10 and one at d8. This describes what you&amp;rsquo;re good at or trained in. Two traits. This describes what you&amp;rsquo;re like. One feat. This is a special thing you can do. Three significant items—for example, a set of watchmakers tools, fancy clothing, and a briefcase. A name for yourself. Example skills: d66 1 2 3 4 5 6 1 Jury-rigging Engines Strength Gymnastics Streets Cooking 2 Hacking Reading People Library Science Explosives Gardening Electrical Wiring 3 Stealth Public Transit Piloting Deception Underwater Basketweaving Connections 4 Climbing Driving Playacting Architecture MLM Tracking 5 Brawling Drawing Chemistry Instrument (choose one) Cryptography Running 6 First Aid Legal Studies Weapon (choose one) Actuarial Science Banking Electronics Example Traits Bestial: Attack with fang or claw.</description></item><item><title>Magic</title><link>https://weix.us/unpatched/magic/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://weix.us/unpatched/magic/</guid><description>A spell has two components: a noun (the subject) and a verb (the action). For example, invert light might create darkness, and conjure fire would do the obvious. Treat spells as skills.
Nouns d20 Noun 1 Fire 2 Lightning 3 Stones 4 Rivers 5 Stars 6 Moonlight 7 Shadow 8 Sleep 9 Bone 10 Ribbon 11 Rope 12 Cats 13 Ice 14 Storms 15 Light 16 Flesh 17 Illusion 18 Metal 19 Trees 20 Cloth Verbs d66 1 2 3 4 5 6 1 Attract Commune Heal Pierce Divide Charm 2 Bind Conjure Shift Suspend Unify Invade 3 Grasp Conceal Obscure Seal Invert Harmonize 4 Enthrall Disguise Protect Break Inspire Madden 5 Confuse Destroy Frighten Open Mutate Blossom 6 Dazzle Wound Transform Satiate Bend Restore</description></item></channel></rss>